AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Nigeria for Q3 2021
Discover the performance of the top 5 ultracasual games on iOS in Nigeria during Q3 2021, including insights on downloads, revenue, and active users.
In the third quarter of 2021, ultracasual games on iOS in Nigeria demonstrated varying performance in terms of downloads, revenue, and active user engagement. Here are the key insights for the top 5 games in this category.
Draw it by Kwalee Ltd saw a consistent performance in weekly revenue, fluctuating between $13 and $22. Weekly downloads showed a notable peak at 21K in late July and remained relatively stable, with a significant rise to 20K in the last week of September. Active users, however, declined from 33K in late July to 10K by late August.
Slime it: Slime Game Simulator from Slime4Fun experienced significant fluctuations in weekly revenue, with peaks of $31 and $28 in early July and September, respectively. Despite these revenue spikes, the game saw no new downloads throughout the quarter, indicating a strong reliance on existing user engagement.
Fluid Simulation by Pavel Dobryakov had a remarkable rise in weekly downloads, peaking at 597K in mid-August, followed by a steady decline. Revenue mirrored this trend, with a significant peak at $40 in late August. The game maintained a high number of active users, reaching 930K in late August before declining to 463K by the end of September.
Jelly Dye:Satisfying ASMR Game from AI Games FZ showed a steady weekly revenue, varying between $6 and $18. Weekly downloads were modest, with the highest being 7K in early July. Active users steadily declined from 128K in late June to 53K by the end of the quarter.
Magic Slime: Antistress & ASMR by Finger Art Games had a consistent revenue stream, ranging from $5 to $18 throughout the quarter. However, the game struggled with downloads, showing minimal activity and peaking at just 1K in mid-September.
For more detailed insights and data, visit Sensor Tower.